pub struct BlockDef {
pub id: Spanned<u32>,
pub kind: Spanned<BlockKindAst>,
pub selective_order_reversed: bool,
pub pos: Spanned<IVec3>,
pub height: Option<Spanned<CubeHeight>>,
pub color: Option<Spanned<[u8; 3]>>,
pub role: Option<Spanned<PortRole>>,
pub end: Option<Spanned<IVec3>>,
pub tag: Option<Spanned<String>>,
}Expand description
A block definition: <id>: <kind> <pos> [...].
end is present for multi-cell blocks (walking, patch rotation). height is
Some only when the source wrote a height= modifier — the distinction is
load-bearing: an explicit height propagates across the cube’s spatial
component and conflicts with a different explicit height, whereas an absent
one silently defaults to height=d and never conflicts.
Fields§
§id: Spanned<u32>Source-local block ID.
kind: Spanned<BlockKindAst>Parsed block kind before endpoint-dependent lowering.
selective_order_reversed: boolWhether a selective block’s written basis order is reversed.
pos: Spanned<IVec3>Block anchor position.
height: Option<Spanned<CubeHeight>>Explicit symbolic cube height, if written.
color: Option<Spanned<[u8; 3]>>Explicit port display color, if written.
role: Option<Spanned<PortRole>>Explicit port role, if written.
end: Option<Spanned<IVec3>>Second endpoint for walking or patch-rotation blocks.
tag: Option<Spanned<String>>Optional user tag.
Trait Implementations§
impl Eq for BlockDef
impl StructuralPartialEq for BlockDef
Auto Trait Implementations§
impl Freeze for BlockDef
impl RefUnwindSafe for BlockDef
impl Send for BlockDef
impl Sync for BlockDef
impl Unpin for BlockDef
impl UnsafeUnpin for BlockDef
impl UnwindSafe for BlockDef
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